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Released on 2025-03-15

3D Gaussian Splatting against Moving Objects

P Zheng, D Jiang, Q Jiao, R El Bouchtaoui, F J Zhang

This work presents a novel 3D Gaussian Splatting framework that robustly handles moving objects in dynamic street scenes, enabling high-fidelity reconstruction for autonomous driving and urban mapping.

DeepCox Technical Support
  • Algorithm Design: Developed a motion-aware regularization loss to separate static and dynamic components.
  • GPU Optimization: Implemented custom CUDA kernels to accelerate splatting and differentiable rendering.
  • Data Pipeline: Built preprocessing tools for large-scale street-view datasets (e.g., Waymo, nuScenes).
  • Evaluation Framework: Created benchmark scripts for PSNR, SSIM, and LPIPS metrics under occlusion.
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