Released on 2025-03-15
3D Gaussian Splatting against Moving Objects
P Zheng, D Jiang, Q Jiao, R El Bouchtaoui, F J Zhang
This work presents a novel 3D Gaussian Splatting framework that robustly handles moving objects in dynamic street scenes, enabling high-fidelity reconstruction for autonomous driving and urban mapping.
DeepCox Technical Support
- Algorithm Design: Developed a motion-aware regularization loss to separate static and dynamic components.
- GPU Optimization: Implemented custom CUDA kernels to accelerate splatting and differentiable rendering.
- Data Pipeline: Built preprocessing tools for large-scale street-view datasets (e.g., Waymo, nuScenes).
- Evaluation Framework: Created benchmark scripts for PSNR, SSIM, and LPIPS metrics under occlusion.